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Textures
Each object is fully textured. All textures are PBR and in png format;
All textures have a resolution of 2048 x 2048, except for the table with a resolution of 4096 x 4096;
Each model has the following texture maps: Metallness, Normal (DirectX), Diffuse (Color), Roughness, AO (Ambient Occlusion). Glass models include Transmission map.
Polycount
If you have any problems, feel free to message me