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Description
One of my early modeling exercises.
Model details
- PBR metallic roughness textures
- Texture resolution : 512 x 512 (bench), 1024 x 1024 (piano)
- ARM map : YES
- AO map : YES
- Color mask : NO
- Normal map format : OpenGL
- Highpoly triangulated mesh
- subdivision-ready : NO
- rigged : NO
- Internal components : NO
- Model is roughly scaled to average real world dimensions