DESCRIPTION

In this project file you will find the lamp and table as they are presented in the pictures.

There are a total of nine materials used, one of them having subsurface scattering and transmission (the lamp glass, with point lights as the light source) and one of them having only subsurface scattering (the plastic that supports the glass at the bottom of it)

There is an image texture within the .blend file serving the purpose of the power adaptor info label. Additionally, there is a metal material with noise texture on the roughness value specifically created for better realism of the lamp switch.

The switch's anchor point is set in a way so it can be moved to the ON/OFF positions like it would in real life. But since it is meant to be one thing, its parts are joined. In edit mode you can hit a -> p -> by loose parts to separate them and move or rotate them as you please.

Every object, material, and camera is appropriately named and configured to make placing, editing and identifying easy.

The power adaptor has three different types of plugs available (US, EU, ENG plug) that can be changed simply by hiding the one and unhiding the other (on viewport and render). Its wire consists of a bezier curve that can be edited to fit the given scene.

All cameras used are included, no denoising or further editing has been made to the pictures presented here.

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Modern Bedside Lamp on Minimal Table Free 3D model

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BLEND
Blender<br />Version: 2.90.1 - Renderer: Cycles <br />File Size: 7.32 MB
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63412 polygons
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/ 48018 vertices
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