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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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In this collection, I uploaded model of Glykon ( snake body with human head) in plastic material with topology was modified from original model
Total vertices: 4146
Topology: Quad mesh.
UV unwrap: non overlapping, smart UV, a bit stretch UV. Please see UV map
Dimension: not close to dimension in real life
Textures: 1K texture with basic set ( diffuse, metalness, roughness, normal).
Software to create textures: Blender, GIMP
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee. Cycles would be more beautiful
Model building process: Sculpt mode
Other info: Original model is a nice high poly ( more than 1 million vertices) with full triangulates, can convert to printable model. Please see attached image if you need original version
Avaiable formats: glb, obj, fbx. FBX file ( no embed textures), HDRI textures are in zip files.
*** Noted: I am just the one who did retopology this model. Please see attached image to find the author.