*** Update: I already updated simple character with basic textures, UV unwrap manually, good enough to render in front view, both side view, has not rigged yet. FBX file( no embed textures), images textures are in zip file. Have fun!!!!
Nice topology as shown in preview images. Ball in this model is not the default shpere in Blender, text engrave on body manually. I did not use any other modifiers or plugins. Images textures were modified in GIMP. Make sure model looks realistic and light enough for animation scene. Render engine: Eevee
Only quad in model, no N-gons, no triangulates, no vertices with more than 5 edges, no mark seam while UV editing, manual UV unwrap, no smart UV unwrap, no UV overlapping, other standards also meet CGtrader requirement. Please see attached image for verification from Kodama. However, I got problem with UV stretch.
Total vertices: 3746. Dimension:167 x 167 x 167 mm ( Please see detail in preview images)
2K textures: Diffuse, Metalness, Roughness, Normal. Material has not baked into textures maps yet.
Avaiable formats: glb, obj, stl, fbx. FBX file ( no embed textures), image textures are in zip file.
Any question about working process, any idea to improve model quality, please let me know