Game-ready car wheel assembly with rim, tire, brake disc, caliper and hub — shown in exploded view for clear presentation. Clean quad-dominant topology, non-overlapping UVs, and PBR textures. Real-world scale; pivot centered on hub. Formats: FBX, OBJ (+MTL), BLEND. Texture sets included for BaseColor, Roughness, Metallic, Normal, AO at 2K/4K. Optimized for Unity/Unreal/Blender and real-time use.Bonus: a minimalist glass showcase stand (separate object) for portfolio shots and promos. No animations, no rig. Scene is clean and lightweight; objects and materials have clear names. Ideal for automotive viz, configurators, ads, AR/VR and prototyping.
Technical details:Geometry: polygonal, no n-gons, manifoldUVs: unwrapped, non-overlapping (1 set per asset)Textures: PNG/TGA 2K/4K (BC/R/M/N/AO)Scale/Units: real-world, centimeters; pivot = hub center
Scene: no cameras/lights; tidy hierarchy & naming
What’s included:BLEND, FBX, OBJ+MTL; /Textures (PBR maps); preview renders (beauty, wireframe, UV, exploded); glass showcase stand (.fbx/.obj/.blend).