DESCRIPTION

The Rays Versus Replica Rim 3D model is a high-quality, intricately detailed 3D asset, designed in Blender with a focus on authenticity and versatility. This model captures the essence of the original Rays Versus design, ensuring it meets the standards required for professional applications in various fields.

Key SpecificationsPolygon Count:

Similar to the original design, the model has been crafted with a high polygon count, providing smooth and flawless surfaces. The intricate details ensure that the model maintains its sharp edges and clean lines, capturing the distinct look of the Rays Versus series.Separated Components:

The model’s components are individually separated, allowing for complete flexibility and control. This setup enables easy modifications or adjustments to the spokes, rim lip, center hub, and bolt pattern without needing to remodel any parts, making it ideal for customization and asset management in larger projects.Realism & TexturesAuthentic Design:

Modeled with a focus on realism, the Rays Versus Replica Rim mirrors the real-world counterpart down to the smallest details. The model preserves the unique design elements of the Rays Versus line, such as the deep-dish effect, multi-spoke pattern, and aggressive styling, which make it a standout piece in automotive visualizations.High-Resolution Textures:

Accompanying the model are high-resolution textures that bring out the finest details of the materials used. Whether it’s the reflective metallic surfaces, subtle scratches from wear and tear, or the polished chrome accents, these textures add depth and authenticity to the final render.UsabilityEasy Customization:

With each detail separated, customization is straightforward. Users can easily swap materials, change the color, or adjust the design without affecting the integrity of the overall model. This versatility makes it a powerful asset for those who need specific variations in their visualizations or animations.Optimized for Rendering:

Despite its complexity, the model is optimized for efficient rendering in Blender and other 3D software. It handles light and shadows well, making it suitable for both close-up shots and larger scenes, whether for static renders or animations.

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Rays Versus Rim 3D Model 3D model

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Native file format
BLEND
Size: 184 MB
Renderer: Cycles | 4.4 | 4.1
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 21 MB
FBX
Autodesk FBX<br />File Size: 6.36 MB
DAE
Collada<br />File Size: 31.5 MB
STL
Stereolithography<br />File Size: 9.67 MB
TEXTURES
Textures<br />File Size: 89.7 MB
JPG
JPG<br />File Size: 89.7 MB
PNG
PNG<br />File Size: 89.7 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
202000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 202000 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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