Description
The Photorealistic 3D model of Heavy Truck Chassis 04 Dirty - Collection of 4 Variants With Interior Generic, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc
Features:-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
- Stemcell eligible non rig blender file is attached as native file
- Additionaly Rigged Blender file is also attached
- Rigged in both Maya and Blender
- Rigged properly using Armature and Global control. All bone constraints are set in Blender.-Clean and optimized topology is used for maximum polygon efficiency.-All textures and materials are tailored and applied for high quality render results.-Mid Poly and optimized for use for games, films, commercials, etc.,-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.-No extra plugins are needed for this model.-Units: meters.-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows-Truck Chassis has 2 main materials Chassis_Exterior_Mat and Chassis_Interior_Mat
MaterialsThe Model has 2 materials Chassis_Exterior_Mat and Chassis_Interior_Mat. Each has its own set of texture maps. Texture Sets for each chassis color is attached. It makes easy to use.Texture Maps and ResolutionsAll Metallic and Specular Maps(Supports for 3D Softwares and Renderers)
- Basecolor (4K)(2K)(1K)
- Diffuse (4K)(2K)(1K)
- AO (4K)(2K)(1K)
- Roughness (4K)(2K)(1K)
- Glossiness (4K)(2K)(1K)
- Metallic (4K)(2K)(1K)
- Specular (4K)(2K)(1K)
- NormalDirectX (4K)(2K)(1K)
- NormalOpenGl (4K)(2K)(1K)
- Opacity (4K)(2K)(1K)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCount Without SubdivisionVertices - 67287Faces - 65018Tris - 120264
The units used in this project are,Unit System : MetricLength : MetersRotation : Degrees
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