DESCRIPTION

Dieselpunk/technologically advanced Santa sled with PBR materials. Low-poly, rigged and game-ready. 4K textures and an extra skin with no lettering included. There's two types of emission textures, one for the red-hot incandescent elements when the turbines are on, the other one is for the lights on the sled. The model can be sub-divided in Blender if needed, as it has creases to hold the shape, rather than holding edges, to save Polygons. Ideal for first person shooter games but can even be used in production.

Specs:

  • 2 skins to choose from (with and without lettering)
  • Low-poly and game-ready.
  • 4k textures.
  • Rigged.
  • Turbines can spin and turn incandescent via emission texture.
  • Lights can turn on and off via emission texture.
  • Diffuse, Metal, Roughness, Normal and Emission maps
  • Node setup in Blender has comments and instructions for ease of use
  • Everything is organized in easy to sort-through folders.

Formats included: .BLEND (Native) .OBJ .DAE .FBX

REVIEWS & COMMENTS

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ga
gartrellhardemonBuyer of this model
This user has purchased this specific model
Great quality!
ja
jacek-kulczyckiBuyer of this model
This user has purchased this specific model
Excellent model!!! Like real!
RedWireframeStudios
RedWireframeStudiosCommunity member
This user is part of the CGTrader community
Great work
cherie76
cherie76Community member
This user is part of the CGTrader community
Amazing!! Can you make a printable version with only the turbines and the chains please?
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Low Poly Dieselpunk Santa Sleigh With PBR Materials Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 5.23 MB
BLEND
Blender<br />Version: 2.8 - Renderer: Eevee 2.8<br />File Size: 8.94 MB
FBX
Autodesk FBX<br />File Size: 2.66 MB
DAE
Collada<br />File Size: 8.87 MB
TEXTURES
Textures<br />File Size: 132 MB
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FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
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PBR
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39407 polygons
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/ 39331 vertices
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