
Fang3D
Nice!!!
Modular interior in a photorealistic sci-fi style. Weighted normal, one master tillable material, colour and roughness variations, decal/stickers atlas and one trim sheet material. Software used: Maya and Blender to modeling and uv mapping. Substance Painter to texturing and Adobe Photoshop to create stickers atlas. Final scene assembled in Blender and rendered in Eevee. Modular objects are prepared and optimised to use in any game engine.
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