DESCRIPTION

This is a low-poly, stylized vintage toy car model, perfect for game environments, animations, and architectural visualizations. Designed with a simple yet charming aesthetic, this model is optimized for performance and can be easily customized or textured. It features a playful color scheme and smooth geometry, making it suitable for a variety of projects.

Features:

Lightweight and optimized for real-time useEditable and easy to customizeAvailable in OBJ, FBX, STL, and MAX formatsIdeal for games, VR/AR, and animation projectsThis toy car is designed for versatility and can be used in multiple environments without affecting performance.

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Low Poly Vintage Toy Car 3D Model Low-poly 3D model

Royalty Free License
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File formats
STL
Stereolithography<br />Version: all versions<br />File Size: 356 KB
OBJ
OBJ | 3 files<br />Version: all versions<br />File Size: 2.01 MB
FBX
Autodesk FBX<br />Version: all versions<br />File Size: 516 KB
MAX
Autodesk 3ds Max | 2 files<br />Version: all versions - Renderer: Default (Scanline) 2017-2020<br />Version: all versions - Renderer: Default (Scanline) all versions<br />File Size: 543 KB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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16362 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 15409 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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