Royal Enfield Continental GT 2017 3D model

Royal Enfield Continental GT 2017

Render Scene included!

- Made in 3DS Max 2010. Compatible with 2010 and later versions.
- The scene is set in millimeters, and the motorcycle is scaled correctly.
- All objects in the scene are named properly for their easy identification.
- All necessary texture bitmaps are included (speedometer, bodywork, etc.).
- Very detailed; enough for close-up renders. See preview images.
- Almost all objects are smoothable. The few ones that are not are placed in a separate layer for your convenience.

Formats included:

.MAX 2010 (Default scanline)
.MAX 2010 (VRay 2.0)
.MAX 2010 Render Scene (VRay 2.0)
.3DS
.C4D R13
.OBJ
.FBX
.DXF

Enjoy!

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects86
Editable poly86
Objects with duplicate names1
Hidden objects0
Objects with non-100% scale54
Objects with Default names9
Objects without materials0
Animated objects0
Groups0
Scene bounding box size ( X / Y / Z )2.33 m / 4.98 m / 2.65 m
Renderer NameV Ray Adv 3 00 08
Type of lightingNo lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
fuel_tankEditable Poly
frame_bolts003Editable Poly
engine_cover_lEditable Poly
wheel_bEditable Poly
battery_boxEditable Poly
clutch_cableEditable Poly
footpegs_fEditable Poly
sidecapsEditable Poly
handlebarsEditable Poly
blinkers_bEditable Poly
cylinderEditable Poly
speedometerEditable Poly
trouser_guardsEditable Poly
injector_assemblyEditable Poly
brake_disc_bEditable Poly
mudguard_fEditable Poly
fuel_tapEditable Poly
brake_cable_bEditable Poly
double_standEditable Poly
engine_engravingEditable Poly
View all 86 objects
Texture files and paths
Textures4
Unique texture names4
Relative texture paths0
Absolute texture paths1
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
C:/Users/Gonzalo/3d/01MODELOS/Royal Enfield Continental GT 2016/
Textures
Materials
Materials73
Default material names48
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
thermal_paintVRayCarPaintMtl0
Material #6482Multi/Sub-Object0
Material #6566Multi/Sub-Object0
chrome_castVRayMtl0
Material #6085Multi/Sub-Object0
Material #5971Multi/Sub-Object0
steel_polishedVRayMtl0
Material #6068Multi/Sub-Object0
Material #6119Multi/Sub-Object0
Material #6555Multi/Sub-Object0
Material #6577Multi/Sub-Object0
Material #4553Multi/Sub-Object0
Material #3821Multi/Sub-Object0
blackpaintVRayCarPaintMtl0
Material #6298Multi/Sub-Object0
yellowpaintVRayCarPaintMtl0
Material #6231Multi/Sub-Object0
Material #6032Multi/Sub-Object0
steelVRayMtl0
Material #4262Multi/Sub-Object0
View all 73 materials
Geometry
Polygons239,040
Triangles460,239
Vertices238,186
3-sided polygons24,470
4-sided polygons211,568
5 and more-sided polygons3,002
Layers
Number of layers2
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
unsmoothable6
080
Viewport Screenshots

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$62.30
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Designer response: 83% in 5.6h
Available formats
  • 3D Studio (.3ds) 6.48 MB
  • Autodesk FBX (.fbx) 12.1 MB
  • Cinema 4D r13 (.c4d) 10.1 MB
    Version: r13, Renderer: Default
  • DXF (.dxf) 15.5 MB
  • 3ds Max(.max) (3 files) -
    Version: 2010, Renderer: Default (Scanline)
    Version: 2010, Renderer: V-Ray 2.0
    Version: 2010, Renderer: V-Ray 2.0
  • OBJ (.obj) 9.15 MB
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2016-11-29
  • Model ID#667407
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 239,000
  • Vertices 239,000
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No