Royal Enfield Classic Battle Green 2016 3D model

Royal Enfield Classic Battle Green 2016

Render Scene included!

- Made in 3DS Max 2010. Compatible with 2010 and later versions.
- The scene is set in millimeters, and the motorcycle is scaled correctly.
- All objects in the scene are named properly for their easy identification.
- All necessary texture bitmaps are included (speedometer, bodywork, etc.).
- Very detailed; enough for close-up renders. See preview images.
- Almost allobjects are smoothable. the 3 ones that are not are placed in a separate layer for your convenience.
- Textured following the 2016 available matt livery.

Formats included:

.MAX 2010 (Default scanline)
.MAX 2010 (VRay 2.0)
.MAX 2010 Render Scene (VRay 2.0)
.3DS
.C4D R13
.OBJ
.FBX
.DXF

Enjoy!

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects85
Editable poly85
Objects with duplicate names1
Hidden objects0
Objects with non-100% scale52
Objects with Default names8
Objects without materials0
Animated objects0
Groups0
Scene bounding box size ( X / Y / Z )209.75 cm / 527.95 cm / 320.23 cm
Renderer NameV Ray Adv 3 00 08
Type of lightingNo lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
knee_padsEditable Poly
fuel_tank001Editable Poly
hand_grips001Editable Poly
tyre_fEditable Poly
triple_treeEditable Poly
clamp_boltsEditable Poly
footpegs_bEditable Poly
exhaust_clampsEditable Poly
mirrorsEditable Poly
footpegs_fEditable Poly
mudguard_bEditable Poly
engine_engravingEditable Poly
hand_controlsEditable Poly
crankcaseEditable Poly
hand_leversEditable Poly
gear_leverEditable Poly
injector_assemblyEditable Poly
alternatorEditable Poly
disc_holder_fEditable Poly
fuel_linesEditable Poly
View all 85 objects
Texture files and paths
Textures3
Unique texture names3
Relative texture paths0
Absolute texture paths1
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
C:/Users/Gonzalo/3d/01MODELOS/Royal Enfield Classic Battle Green 2016/
Textures
Materials
Materials64
Default material names46
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
Material #3605Multi/Sub-Object0
Material #4840Multi/Sub-Object0
bodyworkVRayCarPaintMtl1
Material #4699Multi/Sub-Object0
Material #4098Multi/Sub-Object0
redpaintVRayCarPaintMtl0
Material #4329Multi/Sub-Object0
Material #4756Multi/Sub-Object0
steelVRayMtl0
Material #4156Multi/Sub-Object1
Material #4977Multi/Sub-Object0
rubberVRayMtl0
Material #5214Multi/Sub-Object0
Material #5169Multi/Sub-Object0
Material #4445Multi/Sub-Object0
Material #5191Multi/Sub-Object0
Material #5158Multi/Sub-Object0
Material #5035Multi/Sub-Object1
Material #4354Multi/Sub-Object0
Material #5180Multi/Sub-Object0
View all 64 materials
Geometry
Polygons234,590
Triangles452,353
Vertices234,833
3-sided polygons22,374
4-sided polygons209,580
5 and more-sided polygons2,636
Layers
Number of layers2
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
082
unsmoothable3
Viewport Screenshots

Comments

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3DElement wrote
Awesome

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$89.00
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Designer response: 83% in 5.6h
Available formats
  • DXF (.dxf) 12.1 MB
  • 3D Studio (.3ds) 3.41 MB
  • Cinema 4D R13 (.c4d) 6.97 MB
    Version: R13, Renderer: Default
  • 3ds Max(.max) (3 files) -
    Version: 2010, Renderer: V-Ray 2.0
    Version: 2010, Renderer: Default (Scanline)
    Version: 2010, Renderer: V-Ray 2.0
  • Autodesk FBX (.fbx) 8.85 MB
  • OBJ (.obj) 5.92 MB
  • Stereolithography (.stl) 21.6 MB
More details
  • Publish date2016-08-27
  • Model ID#641706
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 235,000
  • Vertices 235,000
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No