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Royal Enfield Classic Battle Green 2016 3D model
Royal Enfield Classic Battle Green 2016
Render Scene included!
- Made in 3DS Max 2010. Compatible with 2010 and later versions.
- The scene is set in millimeters, and the motorcycle is scaled correctly.
- All objects in the scene are named properly for their easy identification.
- All necessary texture bitmaps are included (speedometer, bodywork, etc.).
- Very detailed; enough for close-up renders. See preview images.
- Almost allobjects are smoothable. the 3 ones that are not are placed in a separate layer for your convenience.
- Textured following the 2016 available matt livery.
.MAX 2010 (Default scanline)
.MAX 2010 (VRay 2.0)
.MAX 2010 Render Scene (VRay 2.0)
The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects 85 Editable poly 85 Objects with duplicate names 1 Hidden objects 0 Objects with non-100% scale 52 Objects with Default names 8 Objects without materials 0 Animated objects 0 Groups 0 Scene bounding box size ( X / Y / Z ) 209.75 cm / 527.95 cm / 320.23 cm Renderer Name V Ray Adv 3 00 08 Type of lighting No lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object name Object type chain_guard Editable Poly battery_cover Editable Poly brake_pedal Editable Poly engine_entourage Editable Poly tyre_f Editable Poly cylinder Editable Poly license_holder Editable Poly brake_rod_b Editable Poly wheel_f Editable Poly bodywork_lining Editable Poly airbox Editable Poly engine_engraving Editable Poly seat Editable Poly knee_pads Editable Poly mudguard_b Editable Poly hand_cables Editable Poly hub_b Editable Poly injector_assembly Editable Poly chain Editable Poly mudguard_bolts Editable Poly View all 85 objects
Texture files and paths
Textures 3 Unique texture names 3 Relative texture paths 0 Absolute texture paths 1
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths C:/Users/Gonzalo/3d/01MODELOS/Royal Enfield Classic Battle Green 2016/
Materials 64 Default material names 46
Names of materials used in scene (sample of up to 20 objects)
Material name Material type Number of textures plastic VRayMtl 0 Material #4343 Multi/Sub-Object 0 Material #4034 Multi/Sub-Object 0 Material #4756 Multi/Sub-Object 0 steel VRayMtl 0 chrome VRayMtl 0 Material #5158 Multi/Sub-Object 0 Material #4156 Multi/Sub-Object 1 Material #4954 Multi/Sub-Object 0 Material #4743 Multi/Sub-Object 0 glass VRayMtl 0 Material #4886 Multi/Sub-Object 0 Material #4262 Multi/Sub-Object 0 Material #5214 Multi/Sub-Object 0 Material #4329 Multi/Sub-Object 0 Material #5000 Multi/Sub-Object 0 leather VRayCarPaintMtl 0 Material #4699 Multi/Sub-Object 0 Material #5191 Multi/Sub-Object 0 Material #4529 Multi/Sub-Object 0 View all 64 materials
Polygons 234,590 Triangles 452,353 Vertices 234,833 3-sided polygons 22,374 4-sided polygons 209,580 5 and more-sided polygons 2,636
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in scene Number of objects in layer unsmoothable 3 0 82
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