Royal Enfield Classic Battle Green 2016 3D model

  • 12
  • 8.21k

Royal Enfield Classic Battle Green 2016 3D model

Royal Enfield Classic Battle Green 2016

Render Scene included!

- Made in 3DS Max 2010. Compatible with 2010 and later versions.
- The scene is set in millimeters, and the motorcycle is scaled correctly.
- All objects in the scene are named properly for their easy identification.
- All necessary texture bitmaps are included (speedometer, bodywork, etc.).
- Very detailed; enough for close-up renders. See preview images.
- Almost allobjects are smoothable. the 3 ones that are not are placed in a separate layer for your convenience.
- Textured following the 2016 available matt livery.

Formats included:

.MAX 2010 (Default scanline)
.MAX 2010 (VRay 2.0)
.MAX 2010 Render Scene (VRay 2.0)
.C4D R13


The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects85
Editable poly85
Objects with duplicate names1
Hidden objects0
Objects with non-100% scale52
Objects with Default names8
Objects without materials0
Animated objects0
Scene bounding box size ( X / Y / Z )209.75 cm / 527.95 cm / 320.23 cm
Renderer NameV Ray Adv 3 00 08
Type of lightingNo lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
chain_guardEditable Poly
battery_coverEditable Poly
brake_pedalEditable Poly
engine_entourageEditable Poly
tyre_fEditable Poly
cylinderEditable Poly
license_holderEditable Poly
brake_rod_bEditable Poly
wheel_fEditable Poly
bodywork_liningEditable Poly
airboxEditable Poly
engine_engravingEditable Poly
seatEditable Poly
knee_padsEditable Poly
mudguard_bEditable Poly
hand_cablesEditable Poly
hub_bEditable Poly
injector_assemblyEditable Poly
chainEditable Poly
mudguard_boltsEditable Poly
View all 85 objects
Texture files and paths
Unique texture names3
Relative texture paths0
Absolute texture paths1
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
C:/Users/Gonzalo/3d/01MODELOS/Royal Enfield Classic Battle Green 2016/
Bw diff
Grips bump
Speedometer dif
Default material names46
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
Material #4343Multi/Sub-Object0
Material #4034Multi/Sub-Object0
Material #4756Multi/Sub-Object0
Material #5158Multi/Sub-Object0
Material #4156Multi/Sub-Object1
Material #4954Multi/Sub-Object0
Material #4743Multi/Sub-Object0
Material #4886Multi/Sub-Object0
Material #4262Multi/Sub-Object0
Material #5214Multi/Sub-Object0
Material #4329Multi/Sub-Object0
Material #5000Multi/Sub-Object0
Material #4699Multi/Sub-Object0
Material #5191Multi/Sub-Object0
Material #4529Multi/Sub-Object0
View all 64 materials
3-sided polygons22,374
4-sided polygons209,580
5 and more-sided polygons2,636
Number of layers2
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Viewport Screenshots
Large 44955845 932e 4896 ac1c 6b6a4803dd41Large 2153da5d d223 493b b3b3 d0328f89e328Large 990c3857 a611 4d72 909b d1289ca64cc3Large 04a3316a 9090 4fab 93e2 d9561c62bb78Large 05fc18d1 97fa 4a6f b794 5f1a8e1d0cdaLarge f965c1c8 9c4c 461d 9c39 3088a4867645Large 87386792 4d1e 4ea6 bee3 35212056458cLarge 27b702af b3a3 4678 b6f7 6edef2130a4eLarge eceddbfb 54a5 46a7 9573 ce2070c48d5e


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Designer response: 85% in 4.4h
Available formats
  • DXF (.dxf) 12.1 MB
  • 3D Studio (.3ds) 3.41 MB
  • Cinema 4D R13 (.c4d) 6.97 MB
    Version: R13, Renderer: Default
  • 3D Studio Max (.max) (3 files) -
    Version: 2010, Renderer: V-Ray 2.0
    Version: 2010, Renderer: Default (Scanline)
    Version: 2010, Renderer: V-Ray 2.0
  • Autodesk FBX (.fbx) 8.85 MB
  • OBJ (.obj) 5.92 MB
  • Stereolithography (.stl) 21.6 MB
More details
  • Publish date2016-08-27
  • Model ID#641706
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 235,000
  • Vertices 235,000
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No