DESCRIPTION

Tiger 1 tank model with standard 1024px PBR textures that can be used for your projects. This product comes with the model already prepared in three 3D applications (including scene lights and cameras); 3DS Max, Maya. and Blender with the latter being the native file as most of the parts are made here. FBX, OBJ, and Marmoset Viewer (.MVIEW) files are also available. No plugins or third-party applications needed.

MODEL SPECIFICATIONS

  • 208189 polygons
  • 6 materials/texture sets (PBR Metalness)
  • 30 texture maps (diffuse, roughness, metallic, normals, height)

FILES SUMMARY

  1. Blender File (.blend) - with packed external files
  2. 3DS Max 2019 (.max) - archived file
  3. Maya 2019 (.ma) - project file
  4. Autodesk FBX (.fbx)
  5. Wavefront OBJ (.obj)
  6. Textures folder - includes 6 subfolders containing all the texture maps

** The Blender, 3DS Max, and Maya files already contain scene lights and the tank model (textures already applied). This is done for your convenience so I highly recommend opening these files instead. You can save a new file out of this file then delete the rest of the elements not needed (such as the lights and cameras that I created), By doing so, you'll only have the tank and its materials in the scene ready for your own projects.

** Please take note of the versions used in every application.

  • For Blender, simply update yours to 2.81 so you can open the file 100% without problems. I'm not sure if opening files here are reverse-compatible but I think it might just work with 2.80. There's a high chance this might not work with for the 2.7x line.

  • For 3DS Max, simply open it with the 2019 version to prevent problems or errors.

  • For Maya, you can probably open the file with 2018 version. The material I used specifically in setting up the PBR textures is Arnold Standard surface. Opening it with a version preceding the 2018 version might just give you problems.

** Since the settings/preferences for the three file applications (.blend, .max, .maya) were edited, they may not match their respective default settings. One example of this is the Maya file, which uses the foot unit system (not the default cm units).

** These application files (.blend, .max, .maya) all use real-time renderers: Blender=Eevee; 3DS Max=Quicksilver; Maya=Hardware 2.0. The images that you see above are rendered based on these engines. Respective material types are: Blender=Principled BDSF; Maya=aiStandardSurface; 3DS Max=Physical Material.

**READ THIS whenever you'll set the textures manually or if you plan on using the FBX or OBJ file which obviously requires you to do so:

The tank is made up of 6 meshes/parts; each of which, can be applied with their own respective materials. These parts are named as hull (h1) hullparts (h2), tophull (th), tracklinks (tl), tracks (tt), and turretmantlet (tm). The abbreviations like h1 for example are actually in line with the material's name formats (abbreviation_mat) for you to be guided when assigning texture maps manually. Check the last thumbnail above.

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Tiger 1 Tank PBR 3D model

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Native file format
BLEND
Size: 40.5 MB
Renderer: Eevee | 2.81 | 2.81
Exchange formats
OBJ
OBJ<br />File Size: 22.6 MB
FBX
Autodesk FBX<br />File Size: 10.8 MB
MAX
Autodesk 3ds Max<br />Version: 2019 - Renderer: Other Quicksilver <br />File Size: 28.6 MB
MA
Autodesk Maya<br />Version: 2019 - Renderer: Default Hardware 2.0<br />File Size: 30.7 MB
MEL
Maya Mel Script<br />File Size: 30.7 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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208189 polygons
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/ 107654 vertices
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