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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
wooden wharf or pier.mtl OBJ (.obj, .mtl) 2024
Native wooden wharf or pier texture.mb Autodesk Maya (.ma, .mb) 2024 Arnold 2024
wooden wharf or pier animation.bip KeyShot (.bip, .ksp) 10.0
Native wooden wharf or pier texture fr game.mb Autodesk Maya (.ma, .mb) 2024 Arnold 2024
wooden wharf or pier.fbx Autodesk FBX (.fbx) 2024
Native wooden wharf or pier.mb Autodesk Maya (.ma, .mb) 2024 Default 2024
wooden wharf or pier texture.bip KeyShot (.bip, .ksp) 10.0
wooden wharf or pier.obj OBJ (.obj, .mtl) 2024
initialShadingGroup_Normal_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Native Untitled.blend Blender (.blend) 4.4 Default 4.4
initialShadingGroup_Metallic_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
wooden wharf or pier animation.4758.mov KeyShot (.bip, .ksp) 10.0
initialShadingGroup_Base_color_1001_sRGB_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 8152
Edges : 15732
Faces : 7866
Tris : 15732
Uvs : 11044
This model can be used for video and game assets