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Torus Knot 4,5-7,5.
3d model is low poly and game-ready.
Model subdivision. There are two model versions in the archive, one - without a division, the second with the TurboSmooth modifier applied - iteration - 2 first screenshots.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object)~ 7,1 x 7,3 x 5 cm. The diameter of the torus cylinder is - 1,2 cm
TurboSmooth: No iteration - Polygons - 960 /Triangles - 1920 /Vertices - 960
TurboSmooth: iteration 2 - Polygons - 15360 /Triangles - 30720 /Vertices - 15360
Formats:
- .tbscene (4 versions of the scene triangulated and regular mesh,Smooth and no Smooth, Mesh + Textures),(Marmoset Toolbag 3 scene).
- .FBX (Quads only, Mesh Only, Smooth and no Smooth),(exported from 3ds Max 2018 export settings-Compatible with Autodesk 2014-2015).
- .obj (Triangulated, Mesh Only, no materials!,Smooth and no Smooth), (exported from 3ds Max 2018).
- .glb (Triangulated, Mesh + Textures(compressed in format),Smooth and no Smooth),(exported from Marmoset Toolbag 3).
- .unitypackage (Triangulated, Mesh + Textures, no Smooth),(exported from Marmoset Toolbag 3).
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (1024x1024 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion).
(Textures one set for the whole model,5 PNG Files - 8bit) The texture folder is in the scene archive - Marmoset Toolbag 3
Rendered in Marmoset Toolbag 3. (Ver 3.08)
If you need a file in a different format and texture, for example - 3ds max 2015 vray, UE, or just a set of textures for another render, you can write to me, I will try to convert this model to the format you need and lay out an additional format in this product.
REVIEWS & COMMENTS
accuracy, and usability.
