This asset contains a single stacked bar composed of four colour-coded layers . Layer heights are controlled by four float inputs inside one Geometry Nodes modifier; colours can be switched in exposed material slots. Percentage labels are parented to each layer and rise automatically with the growth animation. The scene includes an orthographic camera, three-light setup and transparent-ready render settings. Export to GLB or FBX by applying the modifier-edited heights and colours bake into the mesh.
ExportWhen your values and colours are final:
Your edited layer heights and materials are now baked into the exported model.