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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A highly detailed David Sculpture 3D model inspired by Michelangelo’s iconic Renaissance masterpiece, featuring realistic marble texture, fine anatomical detailing, and accurate proportions. Created with clean topology and high-resolution materials, this asset is ideal for museum visualization, classical art renders, educational projects, architectural scenes, and VR/AR environments.
Format INFORMATION:
OBJECT INFORMATION:
Object: David_Sculpture_001
MATERIAL INFORMATION:
1 3ds Max default scanline standard (Legacy) material used.
TEXTURE INFORMATION:
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).