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A highly detailed MQ-9 Reaper UAV 3D model featuring accurate aerodynamics, realistic materials, and fully modeled components including wings, sensors, landing gear, and propeller assembly. Built with optimized topology and high-resolution textures, this asset is perfect for military simulations, aerospace visualization, animation, training environments, and real-time applications.
Format INFORMATION:
- 3ds Max 2021 (Physical Material with Diff/Spec/Gloss setup)
- FBX
- OBJ
- Blender
OBJECT INFORMATION:
Object: MQ9_Reaper_Aircraft_Vehicles_001
- Vertices: 63303
- Polygons: 58866
- Triangles (3-sided): 335
- Quads (4-sided): 58531
- Rendered Tris: 117397
MATERIAL INFORMATION:
3 3ds Max default scanline standard (Legacy) material used with multi/sub material
- Diffuse
- Specular
- Glossiness
- Normal DirectX and OpenGL
- AO
- Alpha/Opacity
TEXTURE INFORMATION:
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_01_Diffuse.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_02_Specular.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_03_Glossiness.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_04_Normal_DirectX.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_04_Normal_OpenGL.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_05_AO.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_01_Diffuse.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_02_Specular.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_03_Glossiness.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_04_Normal_DirectX.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_04_Normal_OpenGL.png
- 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_05_AO.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_01_Diffuse.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_02_Specular.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_03_Glossiness.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_04_Normal_DirectX.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_04_Normal_OpenGL.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_05_AO.png
- 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_06_Alpha.png
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).
REVIEWS & COMMENTS
accuracy, and usability.
