Materials: Yes (One Solid Color for Using in Substance Painter)Textures: Yes 4K, Low, Mid and High Poly Sets Adobe Substance 3D Stager (Ambient_Occlusion; Base_Color; Normal; Roughness) Blender (Ambient_Occlusion; BaseColor; Metallic; Normal; Roughness) Unity (Metallic Standard) (AlbedoTransparency; MetallSmoothness; Normal) Unreal Engine 4 (BaseColor; Normal; OcclusionRed_RoughnessGreen_MetallicBlue) UV Map: Yes
Custom Split Normals Method is Using In Model.
Faces/Polygons: 2900Verts: 2902