








Spectral-GL-001 — Gauss-Legendre Quadrature (Spectral Element Model)Catalog Reference
UUON Wave Vector Catalog – Section 4.4: Spectral Element Methods
Subseries: SEM (Spectral Element Models)
SEM₁: Gauss-Lobatto-Legendre — GLL-001
SEM₂: Gauss-Radau-Legendre — GRL-001SEM₃: Gauss-Legendre Quadrature — GL-001 (Spectral-GL-001)
SEM₄: Mortar Elements — MORTAR-001
SEM₅: hp-Refinement — HP-SEM-001
SEM₆: Discontinuous Galerkin Spectral — DG-SPECTRAL-001
Listing ID: Spectral-GL-001
Edition: Original Stamp File
Model Specifications
Vertices: 786,432
Triangles: 262,144
Indexing: [Start: 0, Count: 786432]
Geometry Size: 2.000 × 2.000 × 2.400 units
Formats Included: OBJ (.obj + .mtl), USDZ (.usdz), glTF (.gltf / .glb)
Texture Mapping: Procedural fractal normal map (Spectral-GL-001)
Why Spectral Element Modeling?
Gauss-Legendre Quadrature (GL):
Spectral-GL-001 Asset:
- Encodes this principle in a 3D mold with fractal normal mapping, demonstrating algorithmic wave precision in surface representation.
- Unlike standard meshes, the procedural normal mapping carries the fine detail, independent of polygon count.
- Geometry (vertices/triangles) defines the base mold, while the fractal normal mapping defines surface fidelity.
*Included Assets*
Licensing & Ownership
Distributed without a bundled license.Commercial, reproduction, or exclusive rights available upon request.Contact: UUON Foundation — phi1@uuonfoundation.com
Note: Preview renders are for demonstration only. Screenshots cannot reproduce fractal normal mapping, as only the procedural files contain the wave algorithm data.
Applications
- Spectral and finite element visualization
- Simulation of waveforms and quadrature methods
- High-resolution VFX and 3D rendering
- Generative design inspired by spectral methods
- Collectible algorithmic artifact (1 of 1)