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A fully procedural stylized painted wood material created in Substance 3D Designer.This material lets you easily customize the look of painted wooden surfaces for games, animations, or stylized environments.
Features:Ready-to-use .SBSAR fileFully procedural, no external textures
Adjustable parameters:Paint Amount (full, gradient, or vertical fade)Edge Damage intensityPaint ColorKnot Position and AmountWood Luminosity and Roughness
Supports tessellation and displacement for realistic depthOptimized for real-time and cinematic rendering
Technical Info:1 texture set (BaseColor, Normal, Roughness, Height, AO)4K output resolutionCompatible with Unreal Engine, Unity, Blender, Marmoset Toolbag, and Substance 3D Painter/Designer
Use Cases:Perfect for stylized projects, hand-painted games, or artistic renders that need flexible and clean procedural wood surfaces.You can easily fine-tune paint coverage, wood tone, and surface details directly inside your chosen software.
REVIEWS & COMMENTS
accuracy, and usability.
