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Surface Wood Detail Brush & Decal Pack Vol.1 - 50 Designs for Blender, Substance Painter, UE5 & ZBrush
50 wood details. 4 use-modes. 4 software lanes. The WoodDetail Decal Pack Vol.1 is a 50-design wood surface detail library you can use four different ways in four different software — without re-authoring per platform.
Every design works as:
- A flat alpha-cut decal — drop on as a surface sticker (all four software)
- A parallax material — shader-driven fake depth, no extra geometry (Blender, Unreal Engine)
- Real displacement geometry — for hero close-ups where the silhouette matters (Blender Cycles)
- A sculpt brush — stamp-style alpha brush (Blender Asset Browser, ZBrush)
What's in the download
- 50 wood detail designs — plank seams, grain runs, knots, splits, weathered timber, and bark.
- 6 PBR maps per design: BaseColor, Normal, Roughness, Height, AmbientOcclusion, Opacity.
- A Blender master .blend with four ready-made use-mode scenes, a studio cyclorama, a 3-sun lighting rig, and a showcase scene matching the marketing artwork.
- 50 asset-marked Blender sculpt brushes in the Asset Browser.
- 50 Substance Painter Stencil tool presets (.sppr) for stencil-driven paint strokes.
- An Unreal Engine 5 Environment Preset project (.uproject + demo .umap + deferred decal actors).
- 50 ZBrush alpha brush presets (.zbp).
- A pack-specific Brush Guide PDF + a free gift package with per-software HTML guides (embedded workflow videos).
Use-mode quick reference
- Background distance — Flat decal. Cheapest. No geometry cost.
- Mid-shot — Parallax. Adds fake depth; cheap; no extra geometry.
- Hero close-up — Real displacement. Real silhouette — reads from any angle.
- Sculpted hero asset — Sculpt brush. Detail baked into the mesh; works in any renderer.
Why stylized realism
Designed to read clearly at game distance and pair with hand-painted or PBR-stylized environments. Not 3D scans. Production-clean, controllable, fast.
Render engine
Cycles is the showcased renderer. EEVEE works for decal, parallax, and sculpt-brush use-modes; real displacement needs Cycles.
Brush guide PDF
A 13-page pack-specific Brush Guide PDF walks you through the four software lanes and four use-modes. Bundled inside the free-gift package.
FAQs
Q: Can I use these in a commercial project? A: Yes — see the Commercial use section below.
Q: What Blender version? A: Designed and tested in Blender 4.0 and later.
Q: Are the sculpt brushes Asset Browser ready? ** A**: Yes — all 50 brushes are pre-marked as assets in the Sculpt catalog. Drag-drop into any other Blender file.
Q: Are these photoreal or stylized? A: Stylized realism — they read cleanly at game distance and pair with hand-painted or PBR-stylized environments.
Q: Does the Unreal Engine package work in UE5.3? A: Yes — designed and tested for UE5.3+. The Environment Preset .uproject opens and the demo .umap loads; deferred decal actors can be migrated into your own project via right-click - Migrate.
For support, inspiration, and updates, join the 3D Tudor community and unlock the full potential of your artistic journey.
- Discord: https://discord.gg/vdbUGJbAfY
- Facebook community:https://www.facebook.com/groups/1152218958467185
If you have any questions or need support, feel free to reach out via email: bettison.gamedesign@gmail.com
REVIEWS & COMMENTS
accuracy, and usability.
