


A rugged mudrock terrain material featuring compacted brown clay transitioning into moss‑tinted rock plates with eroded lips and shallow pockets—ideal for riverbanks, old trails, quarry edges, and damp woodland clearings in games, archviz, and VFX. Calibrated roughness preserves subtle wet sheen on rock while micro‑normals keep gritty breakup and believable wear in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; supplied as 8K masters with a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for expansive surfaces with minimal repetition; consistent texel density for hero shots.
Format: PNG (lossless), clearly named with sphere and plane previews and a quick start readme.
Use casesGreat for muddy paths over bedrock, construction banks, canyon ledges, and forest floor outcrops where soil blends into weathered rock. Enable tessellation, parallax occlusion, or Nanite for convincing height‑driven depth; blend decals or scatter pebbles and grass for extra variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement magnitude to scene scale.
LicenseRoyalty‑free for commercial renders and interactive use; redistribution of the raw files is not allowed. Support is provided for integration and map conversions.