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A seamless, photorealistic mud ground material featuring a dense waffle stamp pattern with rounded square impressions, crumbly edges, and compacted soil between ridges for believable construction sites, trails, and rural paths in games and archviz. Neutral brown‑tan color with subtle moisture variation tiles cleanly over large areas while preserving granular breakup and shadowed recesses under HDRI or hard sun lighting. Calibrated PBR maps retain ridge height, soft clumps, and micro‑roughness for convincing parallax and tactile detail at grazing angles across modern engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale aligned to compacted soil pads; height captures 4–12 mm relief ideal for light tessellation or efficient parallax mapping.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance ready for tinting toward wet or dry looks.
Usage tipsStart displacement at 0.4–1.5 cm depending on scene scale; keep roughness 0.6–0.9 for a dry earth read, drop toward 0.45 to suggest damp mud.
Break repetition on large grounds with UV rotation, slope‑based masks, and decals for tire tracks, footprints, or puddles to enhance storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
