1/4
A calibrated PBR material capturing a worn blue sliding factory door with subtle dents, fine scratches, and panel seams for believable industrial surfaces in games, film, and archviz workflows. Photographed on location and processed for neutral color and physically‑based response, the texture preserves authentic paint micro-wear, edge rubs, and soft specular breakup without harsh tiling at common view distances. Included are Basecolor, Normal (OpenGL), Roughness, Metallic, AO, and Height maps, ready for Blender, Unreal Engine, Unity HDRP/URP, and Substance tools, with 8K masters and 4K variants for optimization. Height data retains shallow panel grooves and surface dings for convincing parallax or displacement, ideal for doors, lockers, cabinets, containers, and industrial props. Perfect for environment artists building warehouses, workshops, or retro tech sets where clean but lived‑in metal adds story and production value without heavy shader work.
Technical details :
Resolution: 8192×8192 (4096×4096 included).
Maps: Basecolor, Normal, Roughness, Metallic, AO, Height/Displacement.
Format: PNG/TIFF, seamless tileable, color‑calibrated.
License: Royalty‑free for commercial projects; no redistribution of source files.
REVIEWS & COMMENTS
accuracy, and usability.
