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Glazed artisan ceramic tile material in a subway 3x6and square 3×3 format arranged in a flemish bond layout.
Built as a clean, production-ready PBR set with seamless X/Y tiling 8k maps in JPG and 16-bit PNG.
All maps are physically balanced, with BaseColor calibrated for consistent reflectance across engines.
Pattern and random masks allow independent control of tile and grout colors, enabling global, per-pattern or per-tile adjustments without disturbing the layout. Tile-only alpha, a grayscale randomizer and pattern masks ensure full customization for complex designs.
The package includes 8 diffuse variations with matching grout tones, and a flexible color base that works out-of-the-box or as a starting point for custom looks.
Surface relief is provided by a RAW 16-bit height map tuned for a true 3 mm depth (1872x1872 mm surface), suitable for lightweight bump or precise displacement. A 16-bit tangent-space normal map (DirectX/OpenGL) is included for cases where height-based workflows aren’t preferred.
The material follows a direct, renderer-agnostic setup: no hidden nodes, no procedural tricks - simply connect the maps to standard slots. A structured naming system and an accompanying .txt reference keep the archive clear and easy to navigate.
Archive includes:
- BaseColor (8 variations)
- Ambient Occlusion
- Roughness (2 variations)
- IOR
- Normal (DirectX/OpenGL)
- Height
- Mask kit (Tile-alpha, Random grayscale, 7 pattern masks)
- .txt info
REVIEWS & COMMENTS
accuracy, and usability.
