DESCRIPTION

Seamless dry stacked stone veneer material with thin linear strips in cool grays and subtle warm veins for natural variation.

Full PBR set: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 versions for real time included.

Carefully tiled pattern designed to repeat cleanly across large facades and interior feature walls.

Key featuresRealistic stone breakup with per block color and roughness shifts to avoid tiling monotony in closeups.

Height map suited to parallax occlusion or true displacement for crisp stone layering and mortar recess.

Neutral palette works for modern exteriors, fireplaces, reception backdrops, restaurants, and landscaping renders.

Use casesArchviz exteriors and interiors, chimney and fireplace surrounds, garden walls, hotel lobbies, and stylized game environments.

Optimized for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D workflows.

Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.

Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless and tileable.

Suggested scale: block height roughly 3 to 5 centimeters with variable lengths; adjust UV tiling to match project units.

CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity material shaders.

Normal map can be converted to DirectX convention if required.

How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness around 0.55 and tweak per lighting.

For clean repeats on large walls, randomize UV offsets or use decals to break patterns.

LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.

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Stacked Stone Wall Texture

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Other<br />File Size: 3.61 MB
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6 polygons
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