


A crisp winter ground material featuring layered snow with realistic compressed tread marks, scattered boot prints, and wind‑carved ridges—ideal for sidewalks, ski approaches, parking lots, and cold‑weather scenes in games, archviz, and VFX. Calibrated roughness and micro‑normals preserve the soft sheen of fresh snow while height data adds convincing compression and rim buildup.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters with 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large surfaces without visible repetition; consistent texel density for hero close‑ups.
Format: PNG (lossless) with clear naming, sphere/plane previews, and a quick setup note.
Use casesPerfect for winter streets, trail entries, construction yards, and cinematic close‑ups where compressed snow and shoe patterns sell story and scale. Use tessellation, parallax occlusion, or Nanite for depth; tune roughness for powdery or slightly icy looks and blend decals for slush or grit.
CompatibilityWorks out‑of‑the‑box in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement to scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is provided for integration and conversions.