



This high‑fidelity, seamless rough‑cut concrete material captures authentic saw lines, micro‑pitting, and subtle surface wear for instantly believable walls, floors, and exterior slabs in real‑time and offline renders. Built for a metal/rough PBR workflow, the pack includes calibrated 4K maps—Albedo/Base Color (no baked lighting), Normal, Roughness, Height/Displacement, and Ambient Occlusion—organized with clear, consistent naming for drop‑in use across DCCs and game engines. Textures are square, power‑of‑two, and tile seamlessly to cover large areas without visible repeats while preserving sharp tool‑mark detail at close range. The height map supports parallax or true displacement to enhance edge breakup and joint definition, while the balanced roughness range delivers convincing specular breakup under varied HDRIs. Ideal for archviz surfaces, environment art, prop dressing, and VFX look‑dev, this set prioritizes clarity and usefulness with concise specs, accurate previews on spheres and tiled planes, and SEO‑friendly metadata to aid discoverability on marketplaces. Deliverables: 4096×4096 PNGs; maps: BaseColor, Normal, Roughness, Height, AO; tileable; neutral color space; consistent filenames such as Concrete_BaseColor.png for clean pipelines and quick relinking.