



A heavy, water‑logged mud ground featuring deep boot prints, smeared tread patterns, and glossy puddled sheen—perfect for rainy construction yards, festival grounds, farm tracks, and battlefield set dressing in games, archviz, and VFX. Calibrated roughness delivers convincing wet specular while high‑frequency normals and height preserve squished clumps and tread edges in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; supplied as 8K masters plus a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large muddy expanses without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesIdeal for storm scenes, trench paths, vehicle yards, and trailheads where soaked soil and fresh tracks tell story and scale. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; art‑direct wetness by adjusting roughness and blend decals for puddles, splashes, and debris.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is included for integration and conversions.