



A precise, tileable red interlocking concrete paver PBR texture featuring the classic zigzag “I‑shape” modules with crisp chamfers, fine sand pores, and subtle baked‑in color variation for believable plazas and sidewalks. Delivered as seamless 4K maps—Base Color, Normal, Roughness, Ambient Occlusion, and Height/Displacement—calibrated for physically based workflows in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, and Substance tools using a neutral, shadow‑free albedo for accurate shading. The height map supports parallax or tessellation to emphasize joint recession and block relief, while tuned roughness captures dry cement grain with occasional smoother wear for wet looks. UV‑friendly and non‑directional, it tiles cleanly for malls, parks, campuses, driveways, and pedestrian paths, and layers well with decals like puddles, gum, tire marks, leaves, or paint stripes. Optimized PNG/TIFF with clear naming and suggested normal/displacement values for quick setup across engines; licensed for games, films, ArchViz, and promotional renders.