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Achieve photorealistic organic surfaces with this seamless PBR pine bark material featuring deep fissures, red‑brown plates, and natural color variation that holds up in closeups and tiles cleanly over large areas without visible repeats. The set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs, ready for drop‑in use with Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona for fast, believable results. Height data captures macro ridges and micro breakup for powerful parallax or displacement, while tuned roughness preserves a dry, bark‑accurate sheen under HDRI or directional lighting typical of forest and outdoor environments. Ideal applications include hero trees, forest scenes, stylized realism, environmental storytelling, and close‑range props where crisp normals and AO are essential for shadowed depth and silhouette quality. Preview images include a neutral height/flat sheet, a shaded material ball demonstrating curvature response, and a tiled surface to evaluate scale, continuity, and specular rolloff prior to integration in scenes or game engines. Deliverables target 4K resolution with optional 8K upon request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; maps are seamless and organized for efficient pipelines. Note: listing includes texture maps only; geometry and scene files used for previews are excluded to keep downloads lightweight and engine‑ready.
Key features
Realistic pine bark with deep fissures, red‑brown plates, and rich color variation for believable closeups.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What's included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height fidelity.
Preview renders: material ball, tiled surface, neutral height/flat sheet.
Usage tips
Use parallax/displacement at 2–6% for strong ridges on hero trees; reduce for background assets to maintain performance.
Blend multiple UV tiles or rotate 90° on secondary shells to add natural variation on tall trunks while preserving scale.
Keep Roughness relatively high for dry bark; lower slightly for damp morning or rain‑soaked looks with subtle specular accents.
REVIEWS & COMMENTS
accuracy, and usability.
