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Seamless hand painted Talavera inspired pattern with rich yellow glaze, cobalt blue accents, and terracotta linework, featuring sculpted relief and crisp grout edges.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Edge matched tile layout designed to repeat cleanly on large surfaces without visible seams.
Key featuresVibrant artisan aesthetic ideal for kitchen backsplashes, cafes, patio features, restaurants, and boutique hospitality interiors.
Calibrated roughness for glossy glazed highlights and subtle micro bump; height map provides convincing grout recess and hand formed edges.
Per tile hue and roughness variation to reduce repetition and keep a handcrafted look in closeups.
Use casesArchviz feature walls, bar fronts, courtyard accents, retail displays, and stylized game environments.
Optimized for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D workflows.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: each tile roughly 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if required; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; begin roughness around 0.4 to 0.55 and refine with lighting.
Randomize UV offsets or mix decals on very large surfaces to avoid visible repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not allowed.
REVIEWS & COMMENTS
accuracy, and usability.
