



A compact, sun‑dried mud surface featuring scattered boot and sneaker prints, subtle raking, and fine granular breakup—ideal for park walkways, trailheads, backlot paths, and construction site lanes in games, archviz, and VFX. Calibrated roughness keeps a dusty matte read while height and micro‑normals preserve crisp tread edges and shallow impressions in close‑ups.
ContentsMaps included: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters plus an optimized 4K set.
Resolution/tiling: 8192×8192 seamless tile for long stretches without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesGreat for footpaths, job‑site corridors, staging yards, and festival grounds where dry soil traffic tells story and directionality. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for dust, pebbles, and wet patches to art‑direct variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement to scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is included for integration and conversions.