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Seamless hexagonal tile material in deep espresso brown with subtle marbling and soft grout bevels for realistic edge definition.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Clean, repeatable hex grid engineered to scale across large floors and walls without visible seams.
Key featuresContemporary boutique aesthetic ideal for cafes, bathrooms, entryways, bars, and upscale retail interiors.
Calibrated roughness for glazed ceramic sheen; height map supports crisp grout valleys with parallax or displacement.
Natural color and roughness variation per tile to reduce pattern repetition.
Use casesArchviz floors and shower walls, feature backsplashes, hospitality sets, and stylized game environments.
Optimized for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: hex across flats about 10 to 12 centimeters; adjust UV tiling to project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if required; height suitable for parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; begin roughness around 0.45 to 0.6 and refine per lighting.
For large areas, randomize UV offsets and add decals for breakup to avoid visible repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not allowed.
REVIEWS & COMMENTS
accuracy, and usability.
