



A photoreal crushed‑stone ground material featuring mixed pea gravel to palm‑sized rocks set in compact dusty soil with scattered wood splinters—ideal for walkways, driveways, campsite pads, and rustic courtyards in games, archviz, and VFX. Calibrated roughness preserves matte stone highlights while micro‑normals keep sharp edges and fine grit readable in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; provided as 8K masters plus a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large areas with minimal repetition; consistent texel density suited for hero shots.
Format: PNG (lossless), clearly named with sphere/plane previews and a quick setup readme.
Use casesGreat for gravel paths, garden borders, parking bays, and construction staging areas where packed aggregate sells realism and scale. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for tire ruts, damp patches, or dust for variety.
CompatibilityWorks out‑of‑the‑box in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is provided for integration and conversions.