



A photoreal compacted soil material with fine gravel and small clods, subtle raking lines, and natural tonal variation—ideal for pathways, construction pads, parking edges, planters, and dry campsite grounds in games, archviz, and VFX. Calibrated roughness preserves dusty matte highlights while micro‑normals add crisp grit that holds up in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters with a 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for extensive surfaces without repetition; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesGreat for paths and trails, job sites, garden beds, courtyard infill, and roadside shoulders where compact soil and fine aggregate read as maintained yet natural. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for tire marks or damp patches to art‑direct scenes.
CompatibilityWorks out‑of‑the‑box in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough pipelines; clamp displacement magnitude by scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw asset is not allowed. Support is included for integration and conversions.