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What’s includedSeamless Talavera inspired pattern with concentric rings in navy and mustard surrounding a white floral medallion, leafy navy motifs at the corners, and crisp grout relief.
PBR map pack: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 set for real time included.
Edge matched tiling engineered to repeat cleanly across large surfaces without seams.
Key featuresClassic artisan look ideal for kitchen backsplashes, cafes, bar fronts, patios, and boutique hospitality interiors.
Calibrated roughness for glossy glaze highlights; height map delivers convincing grout recess and hand formed tile edges.
Subtle per tile hue and micro roughness variation to minimize visible repetition in closeups.
Use casesArchviz feature walls, retail displays, courtyard accents, and stylized game environments seeking a heritage ceramic style.
Optimized for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D workflows.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: each tile roughly 10×10 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if needed; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; begin roughness around 0.4 to 0.55 and refine per lighting.
For very large walls, randomize UV offsets and add decals to break up repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
