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This texture features an elegant Calacatta Oro look with a creamy white base and tasteful golden‑beige veining, ideal for luxury living spaces, kitchens, and product visuals needing warmth and sophistication. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, delivering artifact‑free tiling across large floors and fe
What’s included
1 premium marble variant based on 109.2.jpg, tuned for realistic vein contrast in both close‑ups and room‑scale renders.
Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for large‑format slabs and hero shots.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures with preview JPGs; calibrated for metal/rough PBR.
Key features
Creamy white ground with refined gold‑beige veins that remain natural at scale and resist visible repetition.
Polished finish controlled via Roughness for mirror‑like floors or a satin wall look; Height adds subtle stone relief.
Warm colorimetry that pairs beautifully with brass, walnut, and taupe palettes; validated in offline and real‑time engines.
Technical details
Tileable: Yes, seamless in X/Y.
Suggested real‑world scale: approx 1200×600 mm; UV 1.0 ≈ 1.2 m × 0.6 m; rotate to align main vein flow.
Color space: sRGB Albedo; Linear Roughness/Normal/Height/AO.
Normal format: OpenGL; invert green for DirectX if needed.
License: Royalty‑free for renders/games; redistribution of raw textures is prohibited.
Usage tips
For premium glossy floors, keep Roughness around 0.06–0.14 and light at 4500–5500K to enhance golden warmth.
Use subtle displacement (0.5–1.5 mm) or parallax occlusion for depth while maintaining a polished slab finish.
In large rooms, blend this with a second Oro variant and randomize rotation to break pattern repetition.
REVIEWS & COMMENTS
accuracy, and usability.
