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This texture captures a luxurious Calacatta Oro look with creamy white base and elegant golden‑beige veining that reads richly in contemporary living spaces and upscale product renders. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, delivering clean tiling on large floors, feature walls, and kitc
What’s included
1 premium warm‑tone marble variant based on 108.2.jpg for living rooms, kitchens, hotels, and showrooms needing a refined gold‑vein aesthetic.
Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑ups and large‑format slabs.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures with preview JPGs; calibrated for the metal/rough PBR workflow.
Key features
Creamy white base with tasteful gold‑beige veining that maintains natural variation and avoids tiling artifacts at scale.
Polished finish controlled via Roughness for mirror floors or satin walls; Height adds subtle marble relief.
Warm color balance that pairs well with brass/bronze fixtures and dark cabinetry; validated in offline and real‑time engines.
Technical details
Tileable: Yes, seamless in X/Y.
Suggested real‑world scale: approx 1200×600 mm tile; UV 1.0 ≈ 1.2 m × 0.6 m; rotate to align primary vein flow.
Color space: sRGB Albedo; Linear Roughness/Normal/Height/AO.
Normal format: OpenGL; invert green channel for DirectX if needed.
License: Royalty‑free for renders/games; redistribution of raw textures is not permitted.
Usage tips
For premium glossy floors, use Roughness 0.06–0.14 and light with 4500–5500K to accentuate golden warmth without color cast.
Keep Height/Displacement subtle (0.5–1.5 mm) or use parallax occlusion to preserve a polished slab feel.
On expansive areas, mix this with a second Oro variant and randomize rotation to break repetition while preserving vein direction.
REVIEWS & COMMENTS
accuracy, and usability.
