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This premium breccia marble texture features warm beige to taupe clasts with light calcite veining, perfect for elegant interiors, tiles, countertops, and product visuals that need natural stone realism. The pack delivers 8K seamless maps optimized for physically based rendering, preserving crisp micro‑details for large floors and close shots with minimal visible tiling. Calibrated for neutral lighting, the material provides balanced roughness and specular response for polished or honed looks with simple parameter tweaks in standard PB
What’s included
Seamless tileable set at 8192×8192 px (8K) plus 4096×4096 px (4K) for lighter projects.
Maps: Base Color (PNG), Normal OpenGL (PNG), Roughness (PNG), Ambient Occlusion (PNG), Height/Displacement 16‑bit (PNG).
Preview renders and usage tips for common DCCs/renderers to match polished marble highlights.
Technical details
Color space: sRGB (Base Color), linear for data maps (Roughness, AO, Height, Normal).
Real‑world scale: 1×1 m per tile; adjust to scene units as needed for consistent texel density.
Normal format: OpenGL; flip Y for DirectX engines if necessary.
Displacement: 16‑bit height suited for subtle surface relief; recommend 2–5% tessellation for close‑ups.
Use cases
ArchViz: floors, wall cladding, bathrooms, kitchen tops, hotel lobbies, and luxury retail interiors.
Product & set design: tabletops, decor props, furniture inserts, and tile previews.
Real‑time: high‑end scenes in Unreal/Unity with adjustable roughness for dry vs. freshly polished looks.
Compatibility
Works in Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, V‑Ray, Corona, Cycles/Eevee, Arnold, Octane, and Redshift without custom shaders.
Metallic/Roughness PBR ready; drag‑and‑drop workflow supported across major DCCs and game engines.
Notes
Texture/material package only; no geometry included in this product.
License permits use in commercial renders and projects; redistribution of source files is not allowed per marketplace rules.
REVIEWS & COMMENTS
accuracy, and usability.
