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This asset features a seamless light grey stone/concrete texture with fine micro‑aggregate speckling and subtle tonal variation for clean, modern surfaces. The PBR‑ready set is calibrated for consistent results in major DCCs and real‑time engines across floors, wall panels, facades, pavements, and mini
What’s included:
Resolutions: 8K (7680×7680), 4K (4096×4096), 2K (2048×2048), tileable on both axes for large areas without visible seams.
Maps: Base Color (sRGB), Roughness, Normal (OpenGL), Height/Displacement 16‑bit, Ambient Occlusion; Metalness optional/not required for mineral surfaces.
Formats: PNG/TIFF textures and JPG previews; organized ZIP with clear, production‑ready naming.
Scale: 1 tile ≈ 1 m × 1 m; adjust UV scale to control grain density per project.
Compatibility: Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Substance tools, and any PBR renderer.
Use cases:
Archviz floors, exterior facades, benches, planters, and interior wall panels with a neutral, contemporary look.
Game environments and props needing a realistic fine‑aggregate stone/concrete surface with low repetition.
Product renders and branding scenes where a subtle, non‑distracting texture is preferred.
Technical details:
Seamless tiling verified; normal and height tuned for delicate grain without sparkle or over‑embossing.
Suggested roughness: matte/satin 0.45–0.700.45–0.70; lower values for sealed or polished concrete looks.
Non‑albedo maps saved in linear/non‑color space; clean, artifact‑free textures ready for production.
Licensing and notes:
Digital download only; no physical product.
Standard CGTrader commercial use; redistribution of raw maps as standalone is prohibited.
Extras on request: DirectX normal conversion, spec/gloss workflow, darker/lighter albedo variants.
REVIEWS & COMMENTS
accuracy, and usability.
