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All textures are baked so the object only needs one shader for everything. Included are the AO, REF, NRM, Metal and the baked COL textures.
A blend. file is inside the Zip. file as well if needed.
For more detailed purposes it would be no problem to subdivide the mesh once or twice further, the textures and UVs would still look correct.
For any questions or problem solving, feel free to contact me.