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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/7
In this project, my focus was to relate a story through this axe, giving it a background. I found a concept that inspired me on Artstation, then I changed a few details to make it realistic and more handy.
Game-Ready high detailed Axe
Clean TopologyLow PolygonPBR4K Textures
A game ready PBR axe model. Softwares used: Blender (Modelling, Rendering Cycles ,Substance Painter (Texturing)
the maps included are: Base color, height, metallic, normal, and roughness.
I manually sculpted some high poly details which were then later baked down onto the low poly mesh for optimization and ease of texturing. This allowed me to retain the high detail while keeping a low poly count.
The UV unwrapping was performed in Blender in combination with the use of UVPackMaster 2 to pack efficiently and maximize texture space optimization.
I made sure to include both .FBX and .OBJ file types as well as a .blend file containing the model with textures already setup.
The normal map format is DirectX you may need to invert the Y channel depending on the engine that you are using. In the example .blend file I have included, it has been inverted in the node setup.
If you have any additional questions/concerns before or after purchasing, please feel free to contact me and I will do my best to help.