This is my meticulously modelled football/soccer ball, which includes the following considerations, offering flexibility and control over how you customise it's appearance to suit your project (see Preview images above for an example):
More about UV maps:
Everything is UV unwrapped, however, I've left that up to you how you use/place the UV islands. The reason being, there are logo zones (for the parts you may want to add your branding or design) which use the full UV space for maximum quality and ease of use (see Preview images above for an example). All of the other UVs are there, just be mindful you may have to move them to another UV Map or use UDIMs. Alternatively, if you use Procedural Materials then I recommend you use the Object's Mapping for best results.
Tip! To add your own brand or design to the football, add an image to the FBLogoZones material, it's that simple.
Please note: I've included a textured example in the Preview images above - please understand that if you choose to purchase this model, it's up to you to adjust the pre-assigned Materials and/or add your own branding or design to the logo material/areas.
I hope you enjoy using this model and find creative ways to use it!
Have fun :)