Nohrd Equipment 4K Textures Regular and principled topology in polygon modeling. Using Normal map and Height map to indicate some details. Recognize the places that are not completable with baking technique and should be modeled. FBX: 2009 version Saved in 3dsMax 2015 Unwrapped Using in all 3d software and engines Baked textures Nohrd website:
https://www.nohrd.com/ I spent a lot of time on this project. Please enjoy it.