This product was created in Blender 4.3.
Units – millimeters.
This product comes without a scene, camera, or lights; it includes only the 3D model (in .max, .blend, and .fbx formats) and textures.
The file includes only one object: Massage_Ball and one material - Massage_Ball.
Material with applied textures are available only in the .blend file.
The pivot point - at the bottom of the object.
Model Dimensions
Diameter: 70 mm
Polygon count: 8 936
Vertex count: 9 062
Textures and Materials
All textures are included in a ZIP archive named Textures, containing a single folder with PBR texture maps: BaseColor, Normal_OpenGL, Roughness, Metallic.
There are six BaseColor maps (six different color options for the massage ball: violet, blue, green, grey, pink, and red (for example, Massage_ball_BaseColor_Blue)).
Normal map does not contain any data.
Resolution: 2K (2048 × 2048).
Format: PNG.
All texture maps were created using Adobe Substance 3D Painter 8.2.0.
Preview Renders
Rendered in Marmoset Toolbag.
Wireframe views from 3ds Max are included for topology inspection.
Marmoset Viewer shows the model without color.
You can duplicate a single model, arrange the new balls in different ways, assigning them either the same colors or using all six colors. Demonstration examples can be seen in the preview images.