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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This product was created in Blender 4.3.
Units - millimeters.
This product comes without a scene, camera, or lights; it includes only 3D mesh (in .max, .blend and .fbx formats) and textures.
The file includes one object: Cast_Dumbbell, which can be easily duplicated, rotated, and arranged as needed. This makes the model suitable both for single renders and for creating complete workout scenes. Two of the preview images demonstrate examples of duplicated dumbbells in different arrangements.
Materials with applied textures are available only in the .blend file.
The pivot point is at the bottom of the object.
The model is optimized for polygon efficiency while maintaining detail. In Blender's Subdivision Surface function (or in 3ds Max's Turbosmooth function), the resolution of a mesh can be increased if necessary.
In the .blend and .max format - the base form, while in .fbx format you will find two files: one with the base mesh and one with the highpoly mesh (Cast_Dumbbell and Cast_Dumbbell_highpoly).
On preview images you can see the render from highpoly model (with Subdivision Surface modifier applied).
Model Dimensions
Total height: 71.2 mm
Total width: 250 mm
Total depth: 72.3 mm
Polygon count: 612
Vertex count: 596
Textures and Materials
All textures are included in a ZIP archive named Textures, inside which there is a single folder (also named Textures) containing five PBR texture maps: BaseColor, Normal_OpenGL, Roughness, Metallic, AO.
Resolution: 2K (2048 × 2048).
Format: PNG.
All texture maps were created using Adobe Substance 3D Painter 8.2.0.
Preview Renders
Rendered in Marmoset Toolbag.
Wireframe views from 3ds Max are included for topology inspection.