DESCRIPTION

High-quality 3D Camping Backpack model, designed for realistic outdoor and adventure scenes. Ideal for games, VR/AR, film, and product visualization. This model features clean topology, 2K PBR textures, and real-world scale for easy integration into any scene. Two material variations are included: grey and orange.

Technical Details:

  • Polygons: Optimized for real-time performance
  • Vertices: Balanced for detail and efficiency
  • Textures: 2K PBR (BaseColor, Roughness, Metallic, AO, Normal – OpenGL)
  • UVs: Fully unwrapped, non-overlapping
  • Physical Size: Modeled to realistic backpack dimensions suitable for character rigs or props

Features:

  • Realistic camping backpack design with detailed straps, buckles, and pockets
  • Two color/material variations: grey and orange
  • Fully UV-mapped with 2K PBR textures for fabric, metal, and zipper details
  • Optimized mesh for offline rendering and real-time engines
  • Includes Marmoset Toolbag scene for instant preview

Available File Formats:

  • Alembic: camping_backpack.abc
  • Blender: camping_backpack.blend
  • Collada: camping_backpack.dae
  • FBX: camping_backpack.fbx
  • GLB: camping_backpack.glb
  • Maya: camping_backpack.ma, camping_backpack.mb
  • MView: camping_backpack.mview
  • OBJ: camping_backpack.obj
  • Marmoset Toolbag Scene: camping_backpack.tbscene
  • USD (Universal Scene Description): camping_backpack.usdc

Texture Maps Included (2K Resolution):

Grey Variation:

  • t_camping_backpack_grey_basecolor.tga
  • t_camping_backpack_grey_ao.tga
  • t_camping_backpack_grey_metallic.tga
  • t_camping_backpack_grey_opengl_normal.tga
  • t_camping_backpack_grey_roughness.tga

Orange Variation:

  • t_camping_backpack_orange_basecolor.tga
  • t_camping_backpack_orange_ao.tga
  • t_camping_backpack_orange_metallic.tga
  • t_camping_backpack_orange_opengl_normal.tga
  • t_camping_backpack_orange_roughness.tga

Use Cases:

  • Character accessories for games and VR/AR adventures
  • Outdoor scene props for film or animation
  • Product visualization for backpacks
  • Realistic 3D models for training or simulation scenarios

Why This Asset is Ready to Use:

  • 2K PBR textures provide high realism for fabric and metal details
  • Clean, optimized mesh works in Unity, Unreal Engine, and other 3D applications
  • Real-world scale ensures correct placement in scenes and character rigs
  • Wide format support for maximum pipeline compatibility

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Camping Backpack Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 63.2 MB
TBSCENE
Marmoset Toolbag | 2 files<br />File Size: 63.7 MB
ABC
Alembic | 2 files<br />File Size: 62.9 MB
BLEND
Blender | 2 files<br />Version: 4.5.3 - Renderer: Cycles<br />Version: 4.5.3 - Renderer: Cycles<br />File Size: 63.9 MB
OTHER
Other | 2 files<br />File Size: 12 MB
GLTF
glTF | 2 files<br />File Size: 75.4 MB
DAE
Collada | 2 files<br />File Size: 64.1 MB
FBX
Autodesk FBX | 2 files<br />File Size: 62.8 MB
SPP
Substance Painter | 2 files<br />Version: 10.1.1 - Renderer: Iray<br />Version: 10.1.1 - Renderer: Iray<br />File Size: 804 MB
MA
Autodesk Maya | 3 files<br />Version: 2024.2 - Renderer: Arnold<br />Version: 2024.2 - Renderer: Arnold<br />Version: 2024.2 - Renderer: Arnold<br />File Size: 64.6 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
4753 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 4686 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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Model ID
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